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Imperivm™
hits 1,000,000 and becomes
Platinum. |
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Los
Angeles,
May 11 2006 |
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Los
Angeles, E3 2006. A year after its international premier, we
are proud to announce that our franchise Imperivm™ has sold
more than 1 million
copies, hence becoming one of the chosen
few Platinum titles.
Imperivm™,
developed by Haemimont
Games, has managed to captivate
strategy fans combining an atmosphere based on historical
battles, characters and places with a game concept aimed
towards military conquest.
This
is the time to
thank all
of those who have made their
contribution to this success, and most importantly, to the
players who have enjoyed
Imperivm™ all around the globe.
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FX
presents Imperivm – Great Battles of Rome
at E3.
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Madrid,
May 10 2005 |
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Creating
Imperivm
GBR
has been an enjoying challenge. It shows our commitment to
historical accuracy and to Real Time Strategy.
Developed
together with Haemimont™,
the company behind the acknowledged AI of Celtic
Kings™ (2002) and worldwide success Tzar™
(2000), Imperivm GBR introduces RTC (Real
Time Conquest),
a novel gaming concept that combines three key ideas:
1.
Military conquest-oriented RTS.
2. RPG features playing a key role in battles.
3. Storylines based on historical facts, scenarios and
characters.
Romans,
Egyptians, Britons, Germans, Gauls, Iberians, Carthaginians…
Command the Legions and relive the great victories of Rome
or lead their enemies in their fight for freedom. |
12
epic battles
designed with the help of historians and where the main
characters are some of the greatest strategists of all ages:
Julius
Caesar, Cleopatra, Augustus, Queen Boudicca, Marcus Aurelius…
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Download
now “Imperivm GBR Key Points”, a document that
graphically illustrates all the features
of the game. |
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